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The Mage Tower is now permanently available. Thereafter, Legion Timewalking will occur for the standard one-week-at-a-time in rotation with other Timewalking events from past expansions.Players are be able to once again complete a special Mage Tower challenge and earn new transmog recolors, an all-new mount and even a Feat of Strength for completing all challenges! To celebrate the return of the Mage Tower, we plan to have Legion Timewalking open for two consecutive weeks when it first appears on the calendar. We’ve designed it with the goal of making sure that the original bear forms earned in Legion, with their unblemished natural coloration, will remain clearly distinguishable from this new one. Therefore, in Legion Timewalking, Guardian druids who complete The Highlord’s Return challenge will also receive a new fel variant of the “werebear” form. For years, we’ve heard feedback from druid players who are frustrated that something so transformative is no longer available, and we agree. There is simply nothing else like it in the game. But for Guardian druids, the Mage Tower prize was an alternate bear form with a unique silhouette and animations. Players who complete all seven of the Challenges on different characters across their account will be rewarded with a unique flying mount: the Soaring Spelltome!ĭuring Legion, the Mage Tower awarded most specs a new weapon appearance, yet players who missed earning those still have countless other admirable weapon transmogs to collect across the whole of the game. There’s also a new Achievement coming in 9.1.5 for the most well-rounded champions of the Kirin Tor. Reintroducing those same appearances now would diminish those players’ accomplishment, so success in a Mage Tower challenge will now award a Legion-themed armor set for your class. Many players pushed themselves to collect all the appearances they could before the tower closed. When the Mage Tower closed at the end of Legion, it was firmly established that those rewards would become unavailable. The Timewalking Mage Tower Challenges may be the same as those that players experienced in Legion, but the rewards will be different. While the Challenges were considered quite difficult for most of Legion, we’re tuning the encounters in Timewalking to normalize player power, with the intention of providing a meaningful level of difficulty to current players.
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“Thwarting the Twins” for Balance Druid, Marksmanship Hunter, Frost Mage Shadow Priest, and Affliction Warlock.Įach Challenge comprises a series of solo encounters that must be completely survived to earn rewards, and in Legion Timewalking, they will not require that you have an Artifact, or even that you originally played Legion. “End of the Risen Threat” for Restoration Druid, Mistweaver Monk, Holy Paladin, Holy Priest, and Restoration Shaman. “The Highlord’s Return” for Blood Death Knight, Vengeance Demon Hunter, Guardian Druid, Brewmaster Monk, Protection Paladin, and Protection Warrior. “Feltotem’s Fall” for Beast Mastery Hunter, Windwalker Monk, Discipline Priest, and Destruction Warlock. “The God-Queen’s Fury” for Arcane Mage, Retribution Paladin, Assassination Rogue, Enhancement Shaman, and Demonology Warlock. “An Impossible Foe” for Unholy Death Knight, Feral Druid, Fire Mage, Outlaw Rogue, Elemental Shaman, and Fury Warrior. “Closing the Eye” for Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, and Arms Warrior.
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The original seven different Challenges (grouped by your specialization’s role) will be available to try repeatedly, for the duration of Legion Timewalking: In Legion Timewalking, the Mage Tower will operate similarly to how it did during Legion. Azeroth’s champions will be able to enter the Mage Tower again. In 9.1.5, Legion Timewalking will become available for the first time, and with Timewalking comes a wondrous way to return to the moments of heroism from the past. When Sargeras was later defeated and dealt his final vengeful blow to Azeroth, the Mage Tower was shut, and it has been inaccessible ever since. Soon after the Burning Legion invaded Azeroth at the Broken Shore, the Alliance and Horde began using the Mage Tower at Deliverance Point for high-end training of their most promising champions.
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